0059 Arcanine

Performance

Status

  • Ranking Score:
    72
  • Main moves:
    Snarl, Wild Charge, Psychic Fangs
  • Type
    FIRE
  • Level:
    17-19.5
  • Rank:
    Lvl 18.5 0/14/15CP 1498
  • Buddy Distance:
    3km
  • Charged Move Cost:
    50,000 Stardust
  • Attack:
    132.7
  • Defense:
    103.9
  • Stamina:
    122
  • Overall:
    1684

Sprites

Type Generation 1Generation 2Generation 3Generation 4Generation 5Generation 6Generation 7Generation 8Generation 9
Normal
Shiny ---

More Detail Properties Introduction

Key Wins

Key Losses

Traits

Moves

Properties

Registeel has the following traits and playstyles:
  • + Spammy
    Reaches Charged Moves quickly.
  • + Shield Pressure
    Pressures opponents to shield its strong or rapid attacks.
  • - Less Bulky
    Below average defensive stats and may struggle to take hits.
  • - Low Fast Move Pressure
    Deals low Fast Move damage. It may struggle to bring down weakened opponents.
  • - Technical
    Uses complex moves that may have a high learning curve.
  • - Inconsistent
    May depend on baits and performs inconsistently.
Move stats include same type and Shadow attack bonuses.
Recommended Move:
*Event or Elite TM exclusive*Unobtainable via TM
No.Move TypesMoveAccuracyPowerDamageAverageFast MoveCountRemark
1FastSnarl4.331.673Fast Charge
2FastFire Fang2.54.82Heavy Damage
3FastThunder Fang2.542Heavy Damage
4FastBite*241Heavy Damage
5ChargedWild Charge100% chance -2 Def self451002.224 - 3 - 4 - 3Self-Debuff
6ChargedPsychic Fangs100% chance -1 Def opponent35401.143 - 3 - 3 - 2Debuff Spam/Bait
7ChargedScorching Sands30% chance -1 Atk opponent50801.64 - 4 - 4 - 4High Energy Debuff
8ChargedFlamethrower551081.965 - 4 - 4 - 4High Energy
9ChargedCrunch30% chance -1 Def opponent45701.564 - 3 - 4 - 3Debuff
10ChargedFire Blast801682.17 - 6 - 6 - 6Nuke
11ChargedBulldoze*60801.335 - 5 - 4 - 5High Energy Coverage
Weaknesses
ground
x1.6
rock
x1.6
water
x1.6
Resistances
steel
x0.625
ice
x0.625
grass
x0.625
fire
x0.625
fairy
x0.625
bug
x0.625

Character Introduction

Summary

Arcanine is a Fire Pokémon which evolves from Growlithe. It is vulnerable to Ground, Rock and Water moves. Arcanine's strongest moveset is Fire Fang & Fire Blast and it has a Max CP of 3,029.

About

Arcanine's legendary speed allows it to traverse vast distances rapidly, fueled by the intense fire burning within, empowering its swift motion.

Suggested Teammates
Get a quick start to team building with these Pokemon:

PVP Mode Explanatory Notes

PvP Moveset Explanation
Snarl Or Fire Fang + Flamethrower and Wild Charge

In most situations, Snarl is the superior fast move due to its neutral coverage and superior energy generation, though Fire Fang gets STAB and allows Arcanine to act as a Fire Type attacker to a greater degree. Thunder Fang can be used to surprise Water-type Pokemon, but this likely isn't enough for Arcanine to win due to its poor bulk. 

Flamethrower (90 Power/55 Energy) is a decent Fire-Type STAB move, while Wild Charge (90 Power/50 Energy) provides important coverage and is an objectively good move on its own. Bulldoze and Scorching Sands provide useful coverage, but giving up other charge move options may not necessarily be worth it. 

Fire Fang + Crunch and Wild Charge

While the previous moveset focuses more on a generalist approach, this moveset has a greater focus on Arcanine's performance as a lead. Fire Fang has good power and okay energy gain, which allows it to combine with the lesser energy of Crunch (70 Power/45 Energy) in order to produce shield pressure. Wild Charge is preferred in the final slot due to its ability to punish counters, though Flamethrower is also an option if additional fire-type coverage would be beneficial for an expected matchup.

PvP Rating Explanation
Great League: 1.5 / 5

Arcanine does not perform well in the Great League. The CP drop needed basically cuts its power, which is more tilted towards Attack, in half. Sadly, the "Legendary" Pokemon should generally not be chosen for most Great League teams.

Ultra League: 1.5 / 5

Arcanine does a bit better in the Ultra League, where its CP isn't eaten into quite as much. It has the tools to act as a decent general-use Pokemon or a shield-shredder, and it also has fairly wide coverage and counter-coverage in its Charged moves, making it a bit of a wild-card. However, it doesn't have much of a niche in the tier aside from its surprise factor.

Master League: 0 / 5

When its power is fully realized, Arcanine still doesn't make many waves due to just what it's up against. It does have a somewhat unpredictable moveset, and it has a few key matchups such as Metagross and Gyarados, but other Pokemon can fill the same role to a better degree.

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