0354 Banette
Performance
Status
- Ranking Score:72.6
- Main moves:Shadow Claw, Shadow Ball, Thunder
- Type
- Level:22.5-27
- Rank:Lvl 24.5 0/14/15CP 1500
- Buddy Distance:3km
- Charged Move Cost:50,000 Stardust
- Attack:146.7
- Defense:89.2
- Stamina:117
- Overall:1533
Sprites
Type | Generation 3 | Generation 4 | Generation 5 | Generation 6 | Generation 7 | Generation 8 | Generation 9 |
---|---|---|---|---|---|---|---|
Normal | - | ||||||
Shiny | - | - |
Character Introduction
Banette is a Ghost Pokémon which evolves from Shuppet. It is vulnerable to Ghost and Dark moves. Banette's strongest moveset is Shadow Claw & Shadow Ball and it has a Max CP of 2,298.
"Banette generates energy for laying strong curses by sticking pins into its own body. This Pokémon was originally a pitiful plush doll that was thrown away."
Similar Pokemon
PVP Mode Explanatory Notes
PvP Moveset Explanation
This moveset is relatively straightforward and allows Banette to threaten with a lot of Ghost-type damage with STAB. Shadow Ball is actually the cheapest charge move in terms of energy among Banette's options, and also gets STAB which means it gets used most of the time. Thunder is the second cheapest charge move energy-wise so consider that for some interesting coverage, though it won't be used much. Dazzling Gleam can cover Banette's weakness to Dark-type foes, but a high 70 energy cost leaves it undesirable to use.
PvP Rating Explanation
Banette is a risky Pokemon for Great League due to its squishyness. A severe lack of bulk causes it to lose many matchups due to simply not being able to finish the opponent fast enough. This becomes more apparent when looking at its moveset. With Shadow Ball as the cheapest charge move in terms of energy, Banette needs 8 Shadow Claws to be able to use a charge move. A lack of a low energy cost charge move prevents Banette from effectively being able to bait shields, which means Banette can't apply enough shield pressure to really threaten its opponents. As long as the opponent uses one shield, Banette needs to use 16 Shadow Claws before being able to hit the opponent for heavy damage, which Banette might not even get to due to low durability. Despite this, Banette still manages to pick up some wins in Great League, though mostly against opponents which rely on charge moves for big damage instead of their fast moves (ex. Forretress, Froslass, Lanturn). Obvious typing advantages also awards wins against Medicham.
Despite a higher CP cap which benefits Banette's high ATK stat, the same problems in Great League are still present in Ultra League. Narrow wins or ties instead of clean wins are unimpressive against Psychic-type legendaries, which have a typing disadvantage (Psycho Cut Mewtwo loses more notably). Banette is also no match for the king of Ghost-types: Giratina.
Banette loses against just about every meta pick in Master League. Any wins it does get are mostly off-meta candidates, such as Uxie.
Get more tips of Pokemon Go
- 7 Best Pokemon Go Spoofers for iOS/Android Devices
- Best 8 Pokemon Go Spoofers iOS - 2024 Full Review
- How to Play Pokemon Go Without Moving - An Ultimate Guide
- How to Play Pokémon GO from Home? [2024]
- [Updated] Pokemon Go Hacks: Tutorial for iOS/Android in 2024
- How to Spoof Location on Pokemon Go in 2024
Pokemon and Pokemon GO are copyright of The Pokemon Company, Nintendo, Inc., and Nintendo. All trademarked images and names are property of their respective owners, and any such material is used on this site for educational purposes only.