0450 Hippowdon
Performance
Status
- Ranking Score:72.1
- Main moves:Fire Fang, Weather Ball (Rock), Scorching Sands
- Type
- Level:17-19.5
- Rank:Lvl 18.5 0/14/10CP 1499
- Buddy Distance:3km
- Charged Move Cost:50,000 Stardust
- Attack:116.1
- Defense:116.7
- Stamina:141
- Overall:1913
Sprites
Type | Generation 4 | Generation 5 | Generation 6 | Generation 7 | Generation 8 | Generation 9 |
---|---|---|---|---|---|---|
Normal | - | |||||
Shiny | - | - | - |
Character Introduction
Hippowdon is a Ground Pokémon which evolves from Hippopotas. It is vulnerable to Water, Grass and Ice moves. Hippowdon's strongest moveset is Fire Fang & Earth Power and it has a Max CP of 3,085.
Hippowdon unleashes a formidable twister by expelling the sand it stores internally through specialized ports on its body for offensive tactics.
PVP Mode Explanatory Notes
PvP Moveset Explanation
Any of the elemental Fangs can be chosen depending on the typing coverage preferred. Fire Fang is useful against Hippowdon's weakness to Grass and Ice-type Pokemon, in addition to popular Steel-types. Ice Fang is generally valued for its wide coverage, while Thunder Fang is preferable against common Water Pokemon. Bite lacks energy gains and typing synergy to be useful.
Body Slam is a good move in general for PvP, as it doesn't cost much energy, hits for relatively neutral damage, and has a good 1.71 DPE (Damage Per Energy). Weather Ball Rock can also be chosen for its cheap energy cost, in addition to its valuable Rock-type coverage. Scorching Sands takes advantage of STAB and is less expensive energy-wise than Earthquake or Earth Power, which makes it more likely to be used before fainting while also giving a shot at debuffing the target's Attack. Stone Edge is a decent move for coverage but demands too much energy for Hippowdon to use often.
PvP Rating Explanation
At first glance, you might assume that Hippowdon would be more suited for PvP than PvE due to its coverage moves and well-rounded stats, but a closer look reveals that Hippowdon actually falls behind some of the meta. While Hippowdon's Fast Moves deal a good amount of raw damage, the very poor energy gains actually hurts it more because of limited energy available for its strong Charge Moves. In addition, Hippowdon's mono-Ground typing is somewhat undesirable for PvP due to the ubiquitous Water and Grass-types in the meta, which lowers its overall win rates. Despite this, the hungry hungry hippo can still bite its way to victory against popular picks like Melmetal, Bastiodon, and Skarmory, with additional wins against Psychic-types if Hippowdon actually uses Bite instead of Fire Fang.
Hippowdon's typing and moveset combinations leaves it rather lackluster in comparison to other contenders in Ultra League. Easy wins against most Steel-type Pokemon are somewhat overshadowed by losses against numerous other foes, including Giratina. Perhaps Hippowdon would be happier defending gyms instead of getting washed away in PvP.
A max CP of 3085 is somewhat insufficient for Hippowdon to compete against the legendaries of Master League. A long list of losses is a big turn-off, though Melmetal and Raikou still don't like hippos.
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