0097 Hypno
Performance
Status
- Ranking Score:82.2
- Main moves:Confusion, Shadow Ball, Thunder Punch
- Type
- Level:25-29.5
- Rank:Lvl 28 0/13/13CP 1500
- Buddy Distance:3km
- Charged Move Cost:50,000 Stardust
- Attack:103.6
- Defense:140.8
- Stamina:148
- Overall:2161
Sprites
Type | Generation 1 | Generation 2 | Generation 3 | Generation 4 | Generation 5 | Generation 6 | Generation 7 | Generation 8 | Generation 9 |
---|---|---|---|---|---|---|---|---|---|
Normal | - | ||||||||
Shiny | - | - | - |
Character Introduction
Hypno is a Psychic Pokémon which evolves from Drowzee. It is vulnerable to Bug, Ghost and Dark moves. Hypno's strongest moveset is Confusion & Psychic and it has a Max CP of 2,090.
Hypno skillfully wields its glittering pendulum to hypnotize foes, using the arc and shine to lure and subdue prey while it sharpens the pendulum.
PVP Mode Explanatory Notes
PvP Moveset Explanation
Confusion is the superior fast move, and offers good damage output with STAB. Zen Headbutt is terrible for PvP.
Shadow Ball offers mostly neutral coverage, and can retaliate against Hypno's weakness to Ghost-types. Despite its moderately high energy cost, Hypno's excellent bulk gives it the time it needs to generate that energy. Focus Blast provides wide coverage against common typings, including Hypno's weakness to Dark-types, and deals considerable damage if unshielded. Its very high energy cost is somewhat discouraging though.
Hypno has very diverse options for coverage in its moveset, and any combination of these are viable depending on your team and any coverage needed. Fire Punch is useful for its coverage against popular Steel-types, in addition to Grass. Ice Punch hurts common Dragons, Grass, and Flying-types. Thunder Punch is valuable against ubiquitous Water-types and certain Flying-types. Electing for two elemental punches can be viable, or Shadow Ball or Focus Blast can be mixed in with one of the punches if coverage is needed.
Psyshock is a legacy move that costs less energy to use while dealing less damage, while Psychic is the opposite. The former is generally more preferable due to easier accessibility energy-wise, but the latter can also be viable. However Confusion in general provides a lot of Psychic-type damage with STAB as-is, therefore it's not usually recommended to choose these two charge moves unless absolutely necessary, due to the potential coverage sacrificed.
PvP Rating Explanation
Hypno is a slow but very bulky Psychic-type. That's not necessarily a bad thing, because it can still do its job just fine, but it does take a while to get there. Access to very diverse charge move options gives it numerous coverage possibilities, and can leave opponents guessing. The trade-off for this surprise potential is the likelihood of tons of Charge TMs being used up to reroll for the ideal moveset.
Hypno has a maximum CP of 2090 which is insufficient for high performance in Ultra League. Competition from other Psychic types and a weakness to the Giratinas doesn't help it either.
Don't use Hypno in Master League.
Get more tips of Pokemon Go
- 7 Best Pokemon Go Spoofers for iOS/Android Devices
- Best 8 Pokemon Go Spoofers iOS - 2024 Full Review
- How to Play Pokemon Go Without Moving - An Ultimate Guide
- How to Play Pokémon GO from Home? [2024]
- [Updated] Pokemon Go Hacks: Tutorial for iOS/Android in 2024
- How to Spoof Location on Pokemon Go in 2024
Pokemon and Pokemon GO are copyright of The Pokemon Company, Nintendo, Inc., and Nintendo. All trademarked images and names are property of their respective owners, and any such material is used on this site for educational purposes only.