0784 Kommo-o
Performance
Status
- Ranking Score:90.3
- Main moves:Dragon Tail, Close Combat, Dragon Claw
- Type
- Level:15.5-18
- Rank:Lvl 17 0/14/14CP 1498
- Buddy Distance:5km
- Charged Move Cost:75,000 Stardust
- Attack:123.7
- Defense:138.3
- Stamina:105
- Overall:1798
Sprites
Type | Generation 7 | Generation 8 | Generation 9 |
---|---|---|---|
Normal | |||
Shiny | - | - |
Character Introduction
Kommo-o is a Dragon & Fighting Pokémon which evolves from Hakamo-o. It is vulnerable to Fairy, Flying, Psychic, Ice and Dragon moves. Kommo-o's strongest moveset is Dragon Tail & Boomburst and it has a Max CP of 3,309.
"It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts."
PVP Mode Explanatory Notes
PvP Moveset Explanation
Dragon Tail is recommended for its strong STAB damage output and average energy generation. Poison Jab trades quite a noticeable amount of damage for slightly more energy gains, which is generally not worth it for Kommo-o.
Dragon Claw costs the least amount of energy, can be spammed frequently, and gets STAB. Close Combat takes advantage of STAB to threaten massive damage if unshielded, with wide Fighting-type coverage, and a risky self-debuff. Flamethrower is generally not as valuable due to its moderately higher energy cost and lack of STAB or useful coverage. Boomburst is too expensive and the coverage it provides against Fairy-type Pokemon is often not the loss in either Fighting coverage or Dragon Claw's spamminess.
PvP Rating Explanation
Kommo-o is a unique addition to Pokemon Go as a Dragon/Fighting type. With a double weakness to Fairy-type attacks, this becomes very concerning against "Charmers" as well as the popular Azumarill. Its bulk is very similar to that of Dragonair, which isn't spectacular but still viable. An aggressive moveset with Dragon Claw spam pressure and STAB Close Combat threat is no joke however, and Kommo-o's offensive capabilities gives it a lot of play against various Pokemon. Its pre-evolution Hakamo-o sports slightly more bulk, but has access to the much weaker Brick Break instead of Close Combat, which overall is a downgrade.
In a league without common Azumarill getting in its way, Kommo-o challenges much of the meta with its fast-paced moveset. Dealing neutral spam against most opponents while also having an answer to Steel-types that resist Dragon Claw enables a lot of flexibility for offense. Opportunities for farming down an opponent with low HP is a very scary scenario if Kommo-o can take advantage of it. Just keep in mind that Kommo-o isn't a tank and can't take prolonged battles.
Since Kommo-o can't reach Close Combat fast enough to outspeed Dialga in an even fight, it's better to consider limited formats like the GBL Premier Classic instead of open Master League. Doing so also avoids other unfavorable and powerful legendary Pokemon such as Zacian and Lugia who have significantly more stats and typing advantages. Compared to other non-legendary Pokemon, Kommo-o somewhat falls behind in stats, and this is shown in certain matchups like against Dragonite who has a higher ATK stat and therefore priority to Dragon Claw. However, access to the powerful Close Combat lets Kommo-o stand out in its unique way, especially against Steel Pokemon.
Since the Season of Light update, Kommo-o faces major competition with Dragonite, as the latter's new access to Superpower greatly overlaps with Kommo-o's niche.
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